Gazette gaming columnist Jake Magee was happy to dive back into a first-person shooter with a real global conflict as the backdrop, but "Call of Duty: WWII" isn't the series revitalization he was hoping for, he writes.
"Wolfenstein II" takes a couple steps back when it comes to level design and allowing players to tackle missions how they see fit.
"Middle-earth: Shadow of War" expands on the engaging nemesis system that made 2014's "Shadow of Mordor" so fun.
"Middle-earth: Shadow of War" is evidence game developers will force microtransactions into single-player games to make them more lucrative, Gazette gaming columnist Jake Magee writes.
"The Evil Within 2" might not be nearly as scary as the original, which is a disappointment for a horror game, but it's still a solid third-person action adventure, writes Gazette gaming columnist Jake Magee.
"Dishonored: Death of the Outsider" might not carry the weight of a numerical entry in the "Dishonored" series, but it's nearly as deep and just as fun as previous games in the franchise.
Some game journalists just plain suck at playing video games, and that's a problem for the industry, Gazette gaming columnist Jake Magee writes.
"Cuphead" combines brilliant art and fluid animation reminiscent of 20th-century cartoons with equally brilliant and fluid gameplay that challenges and rewards those dedicated enough to take on its many bosses, Gazette gaming columnist Jake Magee writes.
Gazette gaming columnist Jake Magee's lack of skill at "Destiny" is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn't as great when he did the same in "Destiny 2" last week, he writes.
Gazette gaming columnist Jake Magee and his friends beat the "Destiny 2" raid with minimal outside help. It's the most satisfying way to play, he writes.
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